While there are no "official guidelines" I follow the principle of KISS and DRY. Make the overloaded constructors as simple as possible, and the simplest way is that they only call this(...). That way you only need to check and handle the parameters once and only once.
public class Simple {
public Simple() {
this(null);
}
public Simple(Resource r) {
this(r, null);
}
public Simple(Resource r1, Resource r2) {
// Guard statements, initialize resources or throw exceptions if
// the resources are wrong
if (r1 == null) {
r1 = new Resource();
}
if (r2 == null) {
r2 = new Resource();
}
// do whatever with resources
}
}
From a unit testing standpoint, it'll become easy to test the class since you can put in the resources into it. If the class has many resources (or collaborators as some OO-geeks call it), consider one of these two things:
Make a parameter class
public class SimpleParams {
Resource r1;
Resource r2;
// Imagine there are setters and getters here but I'm too lazy
// to write it out. you can make it the parameter class
// "immutable" if you don't have setters and only set the
// resources through the SimpleParams constructor
}
The constructor in Simple only either needs to split the SimpleParams
parameter:
public Simple(SimpleParams params) {
this(params.getR1(), params.getR2());
}
…or make SimpleParams
an attribute:
public Simple(Resource r1, Resource r2) {
this(new SimpleParams(r1, r2));
}
public Simple(SimpleParams params) {
this.params = params;
}
Make a factory class
Make a factory class that initializes the resources for you, which is favorable if initializing the resources is a bit difficult:
public interface ResourceFactory {
public Resource createR1();
public Resource createR2();
}
The constructor is then done in the same manner as with the parameter class:
public Simple(ResourceFactory factory) {
this(factory.createR1(), factory.createR2());
}
Make a combination of both
Yeah... you can mix and match both ways depending on what is easier for you at the time. Parameter classes and simple factory classes are pretty much the same thing considering the Simple
class that they're used the same way.