When I compile and run programs in Bloodshed I save everything into a a folder labeled C++ in my username folder. When I downloaded FLTK, extracted it to the C++ folder, then tried to run a program using header files from FLTK, it was unable to find the files. My guess is that when the compiler looks for the header files it's only looking in the C++ folder, and the FLTK header files are embedded in folders that are inside of the C++ folder.
I googled around for a way to somehow have file paths that include looks into when it looks for the specified header file, but I couldn't find anything. Does anyone with experience using Bloodshed know how to do this?