While certain guidelines state that you should use an interface when you want to define a contract for a class where inheritance is not clear (IDomesticated
) and inheritance when the class is an extension of another (Cat : Mammal
, Snake : Reptile
), there are cases when (in my opinion) these guidelines enter a gray area.
For example, say my implementation was Cat : Pet
. Pet
is an abstract class. Should that be expanded to Cat : Mammal, IDomesticated
where Mammal
is an abstract class and IDomesticated
is an interface? Or am I in conflict with the KISS/YAGNI principles (even though I'm not sure whether there will be a Wolf
class in the future, which would not be able to inherit from Pet
)?
Moving away from the metaphorical Cat
s and Pet
s, let's say I have some classes that represent sources for incoming data. They all need to implement the same base somehow. I could implement some generic code in an abstract Source
class and inherit from it. I could also just make an ISource
interface (which feels more "right" to me) and re-implement the generic code in each class (which is less intuitive.) Finally, I could "have the cake and eat it" by making both the abstract class and the interface. What's best?
These two cases bring up points for using only an abstract class, only an interface and using both an abstract class and an interface. Are these all valid choices, or are there "rules" for when one should be used over another?
I'd like to clarify that by "using both an abstract class and an interface" that includes the case when they essentially represent the same thing (Source
and ISource
both have the same members), but the class adds generic functionality while the interface specifies the contract.
Also worth noting is that this question is mostly for languages that do not support multiple inheritance (such as .NET and Java.)