So I'm declaring a NSMutableArray to hold 5 UIImageViews.
.h file:
@interface ImageDisplay : UIViewController {
IBOutlet UIImageView *img1;
IBOutlet UIImageView *img2;
IBOutlet UIImageView *img3;
IBOutlet UIImageView *img4;
IBOutlet UIImageView *img5;
NSMutableArray *imageHolderArray;
}
@property (nonatomic, retain) IBOutlet UIImageView *img1;
@property (nonatomic, retain) IBOutlet UIImageView *img2;
@property (nonatomic, retain) IBOutlet UIImageView *img3;
@property (nonatomic, retain) IBOutlet UIImageView *img4;
@property (nonatomic, retain) IBOutlet UIImageView *img5;
@property (nonatomic, retain) IBOutlet NSMutableArray *imageHolderArray;
@end
In the .m file:
//All objects are synthesized, just easier not to crowd the screen
- (void)viewDidLoad {
[super viewDidLoad];
imageHolderArray = [[NSMutableArray alloc] initWithObjects: img1,img2,img3,img4,img5,nil];
NSLog(@"imageHolderArray count: %i",[imageHolderArray count]); //Returns count of 1
}
So my question is, why is this happening? Why isn't it picking up all the objects in the Array? I'm not well versed in Objective-C programming so I'd appreciate it if someone could clue me in here. Thank you.