Hi Folks,
Our lovely app that downloads mp3s from our server into a local file on the phone then plays from that file was rejected for using too much bandwidth.
I understand the rejection (we are downloading rather than streaming) and don't quibble with their decision... our first priority was quality of user experience.
I am just wondering... what do I do now?
There are no hard and fast rules... Apple just says, "Must not in Apple's reasonable judgment excessively use or unduly burden network capacity or bandwidth".
Anyone have data on what Apple considers reasonable data transfer rates?
Should I fill up the buffer file in short spurts? Should stream the file at a constant rate (and how would I limit the transfer rate from within the app?)
Any and all suggestions are welcome.
Thanks