views:

487

answers:

4

Hi,

I want to learn the calculations behind creating a MMorpg game.

Things like characters who build up their strengths buy purchasing varios armor, weaponary, training, experience, past victories, etc. and how this effects the chances of winning in a fight against other players etc.

Any ideas?

+2  A: 

There isn't any 1 set of calculations - that's a big part of what makes that distinguishes MMOs from each other, and even the "big" games (like WoW) are constantly tweaking and changing their systems.

+6  A: 

I'd suggest you start by playing the pen & paper games these are all based on to learn the basics of a role playing game.

Chuck
p5ycho_p3nguin
A: 

MMORPG is very very complicated thing. There can't be a single answer. If you want to learn more about gamedev visit gamasutra.com and gamedev.com

aku
+2  A: 

MMORPG started out as text-based MUD (Multi-User Dungeons/Dimensions). As others have pointed out, this is very complicated. There are a lot of moving parts. You could probably start with a MUD codebase, since there are no graphics to get in your way.

One of the easiest ones to set up is Dead Souls. It's not .NET, but it will give you easy access to the source code. It uses a derivative of C called LPC. Look for the Windows download.

Most of the .NET MUDs that I know of have been inactive for a while. I have a C# MUD codebase, but it's nowhere near finished. It's called WheelMUD.

hectorsosajr