I grabbed the crash log from the iPhone:
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000c
Crashed Thread: 0
Thread 0 Crashed:
0 libobjc.A.dylib 0x30011940 objc_msgSend + 20
1 CoreFoundation 0x30235f1e CFRelease + 98
2 UIKit 0x308f4974 -[UIImage dealloc] + 36
3 CoreFoundation 0x30236b72 -[NSObject release] + 28
4 UIKit 0x30a00298 FlushNamedImage + 64
5 CoreFoundation 0x30250a20 CFDictionaryApplyFunction + 124
6 UIKit 0x30a0019c _UISharedImageFlushAll + 196
7 UIKit 0x30a00730 +[UIImage(UIImageInternal) _flushCacheOnMemoryWarning:] + 8
8 Foundation 0x3054dc7a _nsnote_callback + 178
9 CoreFoundation 0x3024ea52 _CFXNotificationPostNotification + 298
10 Foundation 0x3054b854 -[NSNotificationCenter postNotificationName:object:userInfo:] + 64
11 Foundation 0x3054dbba -[NSNotificationCenter postNotificationName:object:] + 14
12 UIKit 0x30a00708 -[UIApplication _performMemoryWarning] + 60
13 UIKit 0x30a006a0 -[UIApplication _receivedMemoryNotification] + 128
14 UIKit 0x30a005d0 _memoryStatusChanged + 56
15 CoreFoundation 0x30217410 __CFNotificationCenterDarwinCallBack + 20
16 CoreFoundation 0x3020d0aa __CFMachPortPerform + 72
17 CoreFoundation 0x30254a70 CFRunLoopRunSpecific + 2296
18 CoreFoundation 0x30254164 CFRunLoopRunInMode + 44
19 GraphicsServices 0x3204529c GSEventRunModal + 188
20 UIKit 0x308f0374 -[UIApplication _run] + 552
21 UIKit 0x308eea8c UIApplicationMain + 960
...
...
From my previous question, http://stackoverflow.com/questions/1248810/can-somebody-give-me-a-hand-about-this-stacktrace-in-iphone-app, I have changed my codes mainly around UIImage part. I now use [[UIImage alloc] initWithContentsOfFile ... ]. No more [UIImage imageNamed: ... ] or the like. The portion is below.
//this is a method of a subclass of UIImageView.
- (void) reviewImage: (bool) review{
NSString* st;
if (review){
NSString* origin = [NSString stringWithString: [[ReviewCardManager getInstance] getCardImageString:chosenIndex]];
NSString* stt = [origin substringToIndex: [origin length]-4];
st = [[NSString alloc] initWithString: stt];
if (myImageFlipped == nil)
myImageFlipped = [[UIImage alloc] initWithContentsOfFile: [[NSBundle mainBundle] pathForResource:st ofType:@"png"]];
[self setImage:myImageFlipped];
if (notRotated){
self.transform = CGAffineTransformRotate(self.transform, [MyMath radf:rotate]);
notRotated = false;
}
}else{
st = [[NSString alloc] initWithFormat:@"sc%d", chosenNumber];
if (myImage == nil)
myImage = [[UIImage alloc] initWithContentsOfFile: [[NSBundle mainBundle] pathForResource:st ofType:@"png"]];
[self setImage:myImage];
if (notRotated){
self.transform = CGAffineTransformRotate(self.transform, [MyMath radf:rotate]);
notRotated = false;
}
}
[st release];
}
I also have the UIImage already retained in the property.
@property (nonatomic, retain) UIImage* myImage, *myImageFlipped;
Memory Leaks have also been taken cared of. These variables are release in dealloc method.
I thought that I have successfully killed the bug, but it seems that I still have a rare occuring bug problem.
Based on the crash log, my application yells out "performMemoryWarning". I am just "alloc"-ing 13 .png images with the size 156 x 272. I'm confused. Those images shouldn't take that much memory to the point that it exceeds iPhone's RAM. Or is there something I am overlooking? Please advise.