I would create a simple Mac application, starting from the template for a Core Data document-based application. Copy your existing .xcdatamodel over the default one in the project (or add the new data model and be sure to rename anywhere that refers to the default model). Open up the XIB file for the document window in Interface Builder and drag the Core Data Entity item into it from the Interface Builder library inspector. From the resulting dialog, choose an entity to display and select an interface to display it in.
What this will do is create a fully functional interface for adding, removing, or editing the properties of that entity type. Everything should be hooked up via Cocoa Bindings so that you don't need to write a line of code for this to work. You can add interfaces for each entity type in your model this way.
This will let you quickly enter and edit data within a Core Data document, which you can then save out to disk and add as a resource to your iPhone application. The SQLite database structures are fully compatible between the desktop and iPhone Core Data implementations, so I've found that this is a quick and easy way of testing your iPhone Core Data code.