However, I don't want to have to alloc and init TimeFormatter every time I need to call one of its methods. (I need to call TimeFormatter's methods from various methods in another class).
I think it's worth clarifying some OOP terminology here.
The reason you need to alloc
and init
TimeFormatter is because your methods are instance methods. Because they're instance methods, you need an instance, and that's what alloc
and init
provide. Then you call your methods on (send messages to) the instance ([myTimeFormatter formatTimeString:…]
).
The advantage of allowing instances is that you can keep state and settings in each instance, in instance variables, and make the latter into publicly-visible properties. Then you can deliberately have multiple instances, each having its own settings configured by whatever's using that instance.
If you don't need that functionality, you don't need to make these instance methods. You can make them class methods or even C functions, and then you don't need a TimeFormatter instance. With class methods, you send messages directly to the class ([TimeFormatter formatTimeString:…]
).
And if you do want settings shared among all instances (and you don't have any state to keep), then you're right that you can just have one instance—a singleton.
The reason for that parenthesis is that shared state is bad, especially if two threads may use the time formatter concurrently. (For that matter, you could say that about settings, too. What if one thread wants seconds and the other doesn't? What if one wants 24-hour and the other wants 12-hour?) Better to have each thread use its own time formatter, so that they don't get tripped up by each other's state.
(BTW, if TimeFormatter is the actual name of your class: You are aware of NSDateFormatter, right? It does let you only format/parse the time.)