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349

answers:

1

I see that the IPhone core audio does not include audioDevice objects to render audio input directly into RAM. I hear people talking about using files to do this(like speak here) but I am thinking there must be a way to do this otherwise. Your thoughts would be appreciated.

+1  A: 

Check out the aurioTouch sample in the iPhone Developer site.

jbrennan
thanks. I saw in another question here on stackoverflow.com that there is an issue with AurioTouch (posted 8 months ago so it could be fixed by now) The question also provides a quick fix for it. here is the link: http://stackoverflow.com/questions/312089/auriotouch-sample-apps-audio-playback-thru-not-working
yan bellavance