I would like to write a UIView subclass that, among other things, colors whatever's underneath it a certain color. This is what I've come up with, but it unfortunately doesn't seem to work correctly:
#import <UIKit/UIKit.h>
@class MyOtherView;
@interface MyView : UIView
{
MyOtherView *subview;
}
@end
@implementation MyView
- (id)initWithFrame:(CGRect)frame
{
if (self = [super initWithFrame:frame]) {
frame.origin.x += 100.0;
frame.origin.y += 100.0;
frame.size.width = frame.size.height = 200.0;
subview = [[MyOtherView alloc] initWithFrame:frame];
[self addSubview:subview];
[subview release];
}
return self;
}
- (void)drawRect:(CGRect)rect
{
// Draw a background to test out on
UIImage *image = [UIImage imageNamed:@"somepic.png"];
[image drawAtPoint:rect.origin];
const CGContextRef ctx = UIGraphicsGetCurrentContext();
[[UIColor blueColor] setFill];
rect.size.width = rect.size.height = 200.0;
CGContextFillRect(ctx, rect);
}
@end
@interface MyOtherView : UIView
@end
@implementation MyOtherView
- (void)drawRect:(CGRect)rect
{
// This should tint "MyView" but it doesn't.
const CGContextRef ctx = UIGraphicsGetCurrentContext();
CGContextSaveGState(ctx);
CGContextSetBlendMode(ctx, kCGBlendModeScreen);
[[UIColor redColor] setFill];
CGContextFillRect(ctx, rect);
CGContextRestoreGState(ctx);
}
@end
I want "MyOtherView" to color "MyView" red where it overlaps, but instead it just draws an opaque red block onto it. However, this seems work fine if I copy the -drawRect: function from "MyOtherView" and append it to the one in "MyView" (this took me quite a headache to finally realize). Anyone know what I'm doing wrong? Is it even possible to do this, or should I be approaching it differently?