What is the difference between isEqual:
and isEqualToString:
?
Why are classes adding isEqualTo* methods (isEqualToArray for NSArray, isEqualToData for NSData, ...) instead of just overriding isEqual:
?
What is the difference between isEqual:
and isEqualToString:
?
Why are classes adding isEqualTo* methods (isEqualToArray for NSArray, isEqualToData for NSData, ...) instead of just overriding isEqual:
?
My guess is that it provides a slight performance enhancement, as isEqualToString: won't have to type-check what's passed in.
isEqual:
compares a string to an object, and will return NO
if the object is not a string. isEqualToString:
is faster if you know both objects are strings, as the documentation states.
isEqualTo<Class>
is used to provide specific checks for equality. For instance; isEqualToArray:
checks that the number of objects at each index are equal, and that the objects at a given index return YES
for the isEqual:
test.
Also, for writing your own -isEqual:
and -isEqualTo<Class>:
methods, the convention is to allow nil arguments for -isEqual:
and raise an exception for nil arguments to -isEqualTo<Class>: