Think about a speedometer, and imagine all these little strokes around it like 10 mph, 20 mph, 30 mph, and so on. I try to draw something similar.
Imagine this: There are three views: A, B, C.
A owns B owns C. C is a stroke on that speedometer. So to create it easily, there is view B inbetween which is exactly same size of A. First, C is positioned centered at the top with y=0. That's simple. And then, B is rotated by 10 degrees. Also simple. I keep adding "copies" of B+C on top of A, until I have all strokes on that speedometer.
But now: That's all a big waste of memory, because B is just garbage. It contains only C and is just used once to bring C easily into the desired position. I want to get rid of B, and instead position C directly on top of A.
How could I do this? Could I convert the coordinates from C into those of A, then get rid of B and position C directly on A? Notice that B was rotated and as big as A. It's hard to explain. Let me know if you need further descriptions to follow.