So I use Qt a lot with my development and love it. The usual design pattern with Qt objects is to allocate them using new
.
Pretty much all of the examples (especially code generated by the Qt designer) do absolutely no checking for the std::bad_alloc
exception. Since the objects allocated (usually widgets and such) are small this is hardly ever a problem. After all, if you fail to allocate something like 20 bytes, odds are there's not much you can do to remedy the problem.
Currently, I've adopted a policy of wrapping "large" (anything above a page or two in size) allocations in a try/catch. If that fails, I display a message to the user, pretty much anything smaller, I'll just let the app crash with a std::bad_alloc
exception.
So, I wonder what the schools of thought on this are on this?
Is it good policy to check each and every new
operation? Or only ones I expect to have the potential to fail?
Also, it is clearly a whole different story when dealing with an embedded environment where resources can be much more constrained. I am asking in the context of a desktop application, but would be interested in answers involving other scenarios as well.