I have an NSView subclass that can be dragged around in its superview. I move the views by calling NSView's setFrameOrigin and setFrameRotation methods in my mouseDragged event handler. The views are both moved and rotated with each call.
I have multiple instances of these views contained by a single superview. The problem I'm having is that, as one view is dragged over another, it leaves artifacts behind on the view it's eclipsing. I recorded a short video of this in action. Unfortunately, due to the video compression the artifacts aren't very visible.
I strongly suspect that this is related to the simultaneous translation and rotation. Quartz Debug reveals that a rectangle of the occluding (or occluded) view is updated as another view is dragged across it (video here); somehow this rectangle is getting miscalculated by the drawing engine, so part of the view that should be redrawn isn't.
The kicker is I have no idea how to fix this. I can't find any way to manually specify the update rect in the docs, nor am I sure that's what needs to happen. Any ideas? Thanks!