I have a collection of NSObjects that I want to store in a 2D array generated at run time. In C# I'd just be using some of their friendly generic containers, but not too sure the best way to go about it in objective-c for iphone development.
I'm guessing that NSMutableArray isn't the best route. I don't need the array to grow, I'll know the size I want when my grid manager is created, but the grid will be constructing with a runtime height and width.
Should I be doing something along the lines of 'NSObject** gridObjects = alloc...'?