Hey guys, i ready many many questions about that point, but i really didn't get the right one yet.
So.. this is the problem..
This is my first project with cocos2d, so sorry for that.
I have one scene called Gameplay inside that i have one Layer with the name Grid and inside of this grid, have many many Block (Layer too).
I need check when you touch one Block, i do this before with Interface Builder, so when i call touchesBegin i have the exact touch in one view. But in cocos2D, i understand you have to check the position of the objects, and not hit test then right?!
So my touchesBegin is like this:
- (void)ccTouchesBegan:(NSSet*)touches withEvent:(UIEvent*)event
{
UITouch *touch = [touches anyObject];
CGPoint location = [touch locationInView: [touch view]];
//location = [[Director sharedDirector] convertCoordinate: location];
for(int i = 0; i < [arrAllBlocks count]; i++)
{
for (int j = 0; j < [[arrAllBlocks objectAtIndex:i] count]; j++)
{
Block *tempBlock = [[arrAllBlocks objectAtIndex:i] objectAtIndex:j];
CGRect mySurface = (CGRectMake(tempBlock.position.x, tempBlock.position.y, tempBlock.contentSize.width,tempBlock.contentSize.height));
if(CGRectContainsPoint(mySurface, location))
{
NSLog(@"Hit Positions %fl:%fl",location.x,location.y);
NSLog(@"Object Positions %fl:%fl",tempBlock.position.x,tempBlock.position.y);
NSLog(@"Object Color:%@ hited", tempBlock.strName);
}
}
}
}
The first Problem is: This looks upsidedown! When i click in one of this blocks at the first line! I get the block at last line!! I Really dont get that! And the hit not seens perfect to me! And when i convertCoordinate this going even worst!
Someone can help me?! And sorry for bad english =/