Anyone want to share an Xcode project that has MGTwitterEngine in it? Mine won't compile. Are there certain project settings to set? I just made a stock tab bar app for iPhone and added the MGTwitterEngine files. Tons of compiler errors. What am I missing?
You're probably missing the libxml library. You need to add that to your linked frameworks. Here's a question that has a little more information, but that's the gist of it.
http://stackoverflow.com/questions/842292/best-approach-for-xml-parsing-on-the-iphone
You also need to add
- libxml to Header Search Path ( should be something like /usr/library/libxml2 )
I managed to get the library path right eventually. However, in the end, I got rid of the whole MGTwitterEngine thing and went with the TwitterHelper stuff that I noticed the folks from the Stanford iPhone class using. It uses the synchronous calls and it's not as full-featured. But it's lighter and I understand it better. I just use threading to counter the synchronicity. (Hey, wasn't that a song?!) Anyway, a little JSON code and it's all under control. Most of you are probably going to think I'm a noob but it just feels cleaner and easier to handle. I know there are plenty of good reasons to use MGTwitterEngine.
Bottom line is, even though I got it to work by getting the library path right, I don't even need to worry about any paths by adding the very small TwitterHelper stuff to my project. Seems more Mac-like than to have to go into too much tinkering (I can already hear the experts saying that setting paths is not too much but I absolutely detest the Project Settings dialog.)
I had same problem. To get it to compile I added "$SDKROOT/usr/include/libxml2" to the Header Search Paths list. I also checked Recursive checkbox.
Make sure that you're adding "$SDKROOT/usr/include/libxml2" to header search paths in your Target settings and not just the Project.