one question would be: what kind of variable?
in the case of static variables, that don't change after what i'd call "boot-time" for the lack of a better term, i use ALL_CAPS ... same thing for global variables (if the language supports them at all) ...
communicating semantics is actually the point of naming conventions, and seeing an ALL_CAPS clearly states, that a) i will not write to it b) i can cache it (to a local variable for example, or in AS3 even an instance variable makes sense, since static access is very slow) ...
whether it's a "real constant" or not does not really matter ... that's more of an implementation detail, that should be hidden away (reliably! information hiding is good, and important, but it is crucial, that the information that is shared, can be trusted!) ... it can really be exchanged ... for example, i often start building apps vs. some hardcoded config, containing some static constants ... later, i decide that i don't want this to be hardcoded, but rather coming from some config file, so i load it, and during boot process, i init all the pseudo-constants ... the actuall app still treats them as constants, because after booting, that is what these values are ... this seems perfectly valid to me ...
at instance level, i am not 100% sure, if i ever ran into a case, where i could be very certain, that some field would never change ... usually, this makes the class unflexible ...
other than that, you can usually declare readonly properties, to have compile time errors, which is also a good thing to have ...
greetz
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