I can't seem to launch the camera when loading my view. I end up making the user have to find and press a button on the screen just to load the camera (redundant). How can I do this? Code follows:
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
self.imgPicker = [[UIImagePickerController alloc] init];
self.imgPicker.allowsImageEditing = NO;
self.imgPicker.delegate = self;
self.imgPicker.sourceType = UIImagePickerControllerSourceTypeCamera;
[super viewDidLoad];
[self presentModalViewController:self.imgPicker animated:YES];
}
UPDATE:
placing the above code into -viewDidAppear:(BOOL)animated allowed the camera to be launched, but the app crashed immediately afterward with the last routine being [UIWindowController transitionViewDidComplete:fromView:toView]; (as cited by Debugger)