One thing you might want to examine is the family of random devices available on some Unix-like OSes like Linux and Mac OSX. For example, on Linux, the kernel gathers entropy from a variety of sources into a pool which it then uses to seed it's pseudo-random number generator. The entropy can come from a variety of sources, the most notable being device driver jitter from keypresses, network events, hard disk activity and (most of all) mouse movements. Aside from this, there are other techniques to gather entropy, some of them even implemented totally in hardware. There are two character devices you can get random bytes from and on Linux, they behave in the following way:
- /dev/urandom gives you a constant stream of bytes which is very random but not cryptographically safe because it reuses whatever entropy is available in the pool.
- /dev/random gives you cryptographically safe random numbers but it won't give you a constant stream as it uses the entropy available in the pool and then blocks while more entropy is collected.
Note that while Mac OSX uses a different method for it's PRNG and therefore does not block, my personal benchmarks (done in college) have shown it to be every-so-slightly less random than the Linux kernel. Certainly good enough, though.
So, in my projects, when I need randomness, I typically go for reading from one of the random devices, at least for the seed for an algorithm in my program.