The first case:
Display *disp = new Display();
Does three things:
- It creates a new variable
disp
, with the type Display*
, that is, a pointer to an object of type Display
, and then
- It allocates a new
Display
object on the heap, and
- It sets the
disp
variable to point to the new Display
object.
In the second case:
Display *disp; disp = new GzDisplay();
You create a variable disp
with type Display*
, and then create an object of a different type, GzDisplay
, on the heap, and assign its pointer to the disp
variable.
This will only work if GzDisplay is a subclass of Display. In this case, it looks like an example of polymorphism.
Also, to address your comment, there is no difference between the declarations:
Display* disp;
and
Display *disp;
However, because of the way C type rules work, there is a difference between:
Display *disp1;
Display* disp2;
and
Display *disp1, disp2;
Because in that last case disp1
is a pointer to a Display
object, probably allocated on the heap, while disp2
is an actual object, probably allocated on the stack. That is, while the pointer is arguably part of the type, the parser will associate it with the variable instead.