http://en.wikipedia.org/wiki/Diamond_problem
I know what it means, but what steps can I take to avoid it?
http://en.wikipedia.org/wiki/Diamond_problem
I know what it means, but what steps can I take to avoid it?
I'd stick to using multiple inheritance of interfaces only. While multiple inheritance of classes is attractive sometimes, it can also be confusing and painful if you rely on it regularly.
Well, the great thing about the Dreaded Diamond is that it's an error when it occurs. The best way to avoid is to figure out your inheritance structure beforehand. For instance, one project I work on has Viewers and Editors. Editors are logical subclasses of Viewers, but since all Viewers are subclasses - TextViewer, ImageViewer, etc., Editor does not derive from Viewer, thus allowing the final TextEditor, ImageEditor classes to avoid the diamond.
In cases where the diamond is not avoidable, using virtual inheritance. The biggest caveat, however, with virtual bases, is that the constructor for the virtual base must be called by the most derived class, meaning that a class that derives virtually has no control over the constructor parameters. Also, the presence of a virtual base tends to incur a performance/space penalty on casting through the chain, though I don't believe there is much of a penalty for more beyond the first.
Plus, you can always use the diamond if you are explicit about which base you want to use. Sometimes it's the only way.
A practical example:
class A {};
class B : public A {};
class C : public A {};
class D : public B, public C {};
Notice how class D inherits from both B & C. But both B & C inherit from A. That will result in 2 copies of the class A being included in the vtable.
To solve this, we need virtual inheritance. It's class A that needs to be virtually inherited. So, this will fix the issue:
class A {};
class B : virtual public A {};
class C : virtual public A {};
class D : public B, public C {};
Inheritance is a strong, strong weapon. Use it only when you really need it. In the past, diamond inheritance was a sign that I was going to far with classification, saying that a user is an "employee" but they are also a "widget listener", but also a ...
In these cases, it's easy to hit multiple inheritance issues.
I solved them by using composition and pointers back to the owner:
Before:
class Employee : public WidgetListener, public LectureAttendee
{
public:
Employee(int x, int y)
WidgetListener(x), LectureAttendee(y)
{}
};
After:
class Employee
{
public:
Employee(int x, int y)
: listener(this, x), attendee(this, y)
{}
WidgetListener listener;
LectureAttendee attendee;
};
Yes, access rights are different, but if you can get away with such an approach, without duplicating code, it's better because it's less powerful. (You can save the power for when you have no alternative.)
This link will answer your question in detail :
http://www.parashift.com/c++-faq-lite/multiple-inheritance.html