I have a previous question that was answered in which I describe difficulties catching an exception when I try to access an object that has been deallocated by a third-party function. The function sometimes does and sometimes doesn't deallocate the object.
In order to avoid having to use a try/catch block to catch the SEH Exception as described in the previous question, I need to be able to tell whether the object has been deallocated or not.
How can I determine if a C++ object has been deallocated or is still a valid pointer?