Hello stackoverflow community !
I am trying to figure out how to architect my game using cocos2d.
My problem is that cocos2d's physics engine (i'm talking about chipmunk) lies in a world behind sprites.
When I move the sprite, I'm wondering if I should
*1) be moving it by applying forces on the physics body behind it
OR
2) if i should just simulate movements through code then use physics only when a collision occurs.*
I know you may say that it's up to me. But what was the intended behavior as cocos2d iphone was developed?
I thank you in advance <3