I'm interested in playing around with OpenGL in Python. I've used OpenGL in C++ and Objective-C, but I don't have much experience in Python. I'm wondering if there's a good tutorial that works in Snow Leopard. I'd prefer to stay in 64-bit mode if possible, since I've heard 32-bit programs require loading a lot of extra 32-bit libraries.
I've already tried a PyOpenGL/wxPython tutorial. When I ran the code, it crashed with this message:
ImportError: /System/Library/Frameworks/Python.framework/Versions/2.6/Extras/lib/python/wx-2.8-mac-unicode/wx/_core_.so: no appropriate 64-bit architecture (see "man python" for running in 32-bit mode)
It looks like there's a bug in wxPython that prevents it from working on a 64-bit system.
I also looked at Pyglet, but they have a similar issue. They provide a work-around (setting Python to 32-bit mode), but it doesn't look like they're going to fix it.
Finally, I looked at PyGLUT, but I think it's only for Windows.
Are there any other libraries that would let me access OpenGL and draw on the screen? Again, I'd prefer to stay in 64-bit mode, but if nothing works, I'll switch to 32-bit and try wxPython or Pyglet again.
Edit: I've also tried PyGame. It depends on SDL which is broken in SL. I thought about trying to use Cocoa through PyObjc, but the Xcode Python application templates have been removed.