views:

165

answers:

3

In my application, I need a hash map mapping strings to a large number of static objects. The mappings remain fixed for the duration of the application. Is there an easy way to pre-generate the mappings at compile time rather than building it element-by-element when the application starts?

+1  A: 

You could write a simple code generator that emits a header file with the mappings, and run that as a pre-build step in your build process.

Eric J.
+2  A: 

You're looking for Boost.Assign's map_list_of. It works for hashmaps too.

#include <boost/assign/list_of.hpp> // for 'map_list_of()'
#include <boost/assert.hpp> 
#include <map>
using namespace std;
using namespace boost::assign; // bring 'map_list_of()' into scope

{
    map<int,int> next = map_list_of(1,2)(2,3)(3,4)(4,5)(5,6);
    BOOST_ASSERT( next.size() == 5 );
    BOOST_ASSERT( next[ 1 ] == 2 );
    BOOST_ASSERT( next[ 5 ] == 6 );

    // or we can use 'list_of()' by specifying what type
    // the list consists of
    next = list_of< pair<int,int> >(6,7)(7,8)(8,9);
    BOOST_ASSERT( next.size() == 3 );
    BOOST_ASSERT( next[ 6 ] == 7 );
    BOOST_ASSERT( next[ 8 ] == 9 );  
}
rlbond
+1  A: 

Look up gperf, it generates code for you that will perfectly hash.

GMan