I read the following in the DirectX 10 documentation:
"Legacy hardware capability bits (caps) have been removed in favor of a rich set of guaranteed functionality, which targets Direct3D 10-class hardware (minimum)."
"Removal of CAPS bits - Direct3D 10's base feature set is guaranteed."
Where do I find a list of the "guaranteed functionality / base feature set" that they talk about?
For example, under DirectX 9 I can look at D3DCAPS9.MaxTextureWidth to find the maximum texture width. How do I know the maximum size that all DirectX 10 devices must support?