Easiest way is to schedule a NSTimer
on the main threads run-loop. I suggest that the following code is implemented on your application delegate, and that you call setupTimer
from applicationDidFinishLaunching:
.
-(void)setupTimer;
{
NSTimer* timer = [NSTimer timerWithTimeInterval:10 * 60
target:self
selector:@selector(triggerTimer:)
userInfo:nil
repeats:YES];
[[NSRunLoop mainRunLoop] addTimer:timer forMode:NSRunLoopCommonModes];
}
-(void)triggerTimer:(NSTimer*)timer;
{
// Do your stuff
}
If your stuff here takes a long time, and you can not hold up the main thread then either call your stuff using:
[self performSelectorInBackground:@selector(myStuff) withObject:nil];
Or you could run the NSTimer
on a background thread by with something like this (I am intentionally leaking the thread object):
-(void)startTimerThread;
{
NSThread* thread = [[NSThread alloc] initWithTarget:self
selector:@selector(setupTimerThread)
withObject:nil];
[thread start];
}
-(void)setupTimerThread;
{
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
NSTimer* timer = [NSTimer timerWithTimeInterval:10 * 60
target:self
selector:@selector(triggerTimer:)
userInfo:nil
repeats:YES];
NSRunLoop* runLoop = [NSRunLoop currentRunLoop];
[runLoop addTimer:timer forModes:NSRunLoopCommonModes];
[runLoop run];
[pool release];
}
-(void)triggerTimer:(NSTimer*)timer;
{
// Do your stuff
}