I am writing a game in which I want to kick off an event for my game main loop, the event has to be fired after a very small interval of time.
DispatcherTimer helped me in implementing that, I came across this article
according to it StoryBoard approach is better then dispatchertimer. This blog is for silverlight, I am still searching in MSDN docs if WPF storyboard is also kicked off on a second thread. Does anyone know if using storyboard timer in WPF has advantages over dispatcher timer.