I remember seeing the code for a Highpass filter a few days back somewhere in the samples, however I can't find it anywhere now! Could someone remember me where the Highpass filter implementation code was?
Or better yet post the algorithm?
Thanks!
I remember seeing the code for a Highpass filter a few days back somewhere in the samples, however I can't find it anywhere now! Could someone remember me where the Highpass filter implementation code was?
Or better yet post the algorithm?
Thanks!
#define kFilteringFactor 0.1
UIAccelerationValue rollingX, rollingY, rollingZ;
- (void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration {
// Subtract the low-pass value from the current value to get a simplified high-pass filter
rollingX = (acceleration.x * kFilteringFactor) + (rollingX * (1.0 - kFilteringFactor));
rollingY = (acceleration.y * kFilteringFactor) + (rollingY * (1.0 - kFilteringFactor));
rollingZ = (acceleration.z * kFilteringFactor) + (rollingZ * (1.0 - kFilteringFactor));
float accelX = acceleration.x - rollingX;
float accelY = acceleration.y - rollingY;
float accelZ = acceleration.z - rollingZ;
// Use the acceleration data.
}
Just in case someone wants to know, the highpass filter can be found in the Accelerometer Graph sample.