In a class that conforms to UIApplicationDelegate and UIScrollViewDelegate I did the following in :
- (void)applicationDidFinishLaunching:(UIApplication *)application {
// Created an instance of UIScrollView to house a horizontal strip - along the x-axis - of kNumberOfPages UIViews:
scrollView = [[UIScrollView alloc] initWithFrame:[UIScreen mainScreen].applicationFrame];
// Make self the delegate
scrollView.delegate = self;
// Set content size to the cumulative width of all UIViews contained
scrollView.contentSize = CGSizeMake(scrollView.frame.size.width * kNumberOfPages, scrollView.frame.size.height);
// Zoom range is from a min of the width of the scrollView to a max of 2 * scrollView.contentSize
scrollView.minimumZoomScale = scrollView.frame.size.width / scrollView.contentSize.width;
scrollView.maximumZoomScale = 2 * scrollView.contentSize;
// A subclass of UIView will be the container for the horizontal strip of UIViews
containerView = [[ConstrainedView alloc] initWithFrame:CGRectMake(0, 0, scrollView.contentSize.width, scrollView.contentSize.height)];
// The only difference betrween ConstrainedView and UIView is this overloaded method that constrains zooming to only the x-axis
- (void)setTransform:(CGAffineTransform)newValue {
// Scale along the y-axis only
CGAffineTransform constrainedTransform = CGAffineTransformScale(CGAffineTransformIdentity, newValue.a, 1.0);
[super setTransform:constrainedTransform];
}
// Fill the container view with UIViews as subviews
CGFloat horizontalOffsetX = 0.0;
for (int i = 1; i <= kNumberOfPages; i++) {
CGRect frame = CGRectMake(horizontalOffsetX, 0.0, scrollView.frame.size.width, scrollView.frame.size.height);
UIView *v = [[[UIView alloc] initWithFrame:frame] autorelease];
// paint the background of each UIView a random color.
v.backgroundColor = [UIColor colorWithRed:randomRed green:randomGreen blue:randomBlue alpha:1.0];
[containerView addSubview:v];
horizontalOffsetX += v.bounds.size.width;
} // for (kNumberOfPages)
// insert the container view as a subview of scrollView
[scrollView addSubview:containerView];
[window addSubview:scrollView];
[window makeKeyAndVisible];
}
Looks pretty tame, right? Here's the weirdness. Zooming in - magnifying - works fine. However, as I zoom in there is increasing resistance, jitter, and increased slowness as if I'm dragging through hardening molasses as I attempt to approach fully zoomed out. It is almost impossible to squash the N UIViews so that they all appear within the bounds of the UIScrollView frames. Very weird.
Can someone please explain what is going on and if this is in fact a bug?
Cheers,
Doug