Windbg fans claim that it is quite powerful and I tend to agree. But when it comes to debugging STL containers, I am always stuck. If the variable is on the stack, the !stl
extension sometimes figures it out, but when a container with a complex type (e.g. std::vector<TemplateField, std::allocator<TemplateField> >
) is on the heap or part of some other structure, I just don't know how to view its contents.
Appreciate any tips, pointers.