I'm looking for something that does a similar call, but using cocos2d... the idea is to enlarge the sprite and then fade it out... Here's is a similar call in core animation:
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:ANIM_NORMAL];
someView.alpha = 0.0;
someView.transform = CGAffineTransformMakeScale (3.0, 3.0);
[UIView commitAnimations];