Hello
How can I recognize that the callstack that is shown by the debugger when my program crashes may be wrong and misleading. For example when the callstack says the following frames may be missing or incorrect, what that actually means? Also what the + number after the function call in the callstack means :
kernel32!LoadLibrary + 0x100 bytes
Should this number be important to me, and is it true that if this number is big the callstack may be incorrect ?
Sorry if I am asking something trivial and obvious
Thank you all