What sort of key events are you expecting to receive if you don't have a window?
If you need to intercept key events globally then you will need to use a Quartz Event Tap. You must be very careful with these as throwing an exception in an event tap handler can freeze the window server so you should have exception handling in place.
#import <ApplicationServices/ApplicationServices.h>
//assume CGEventTap eventTap is an ivar or other global
void createEventTap(void)
{
CFRunLoopSourceRef runLoopSource;
///we only want keydown events
CGEventMask eventMask = (1 << kCGEventKeyDown);
// Keyboard event taps need Universal Access enabled,
// check whether we're allowed to attach an event tap
if (!AXAPIEnabled()&&!AXIsProcessTrusted()) {
// error dialog here
NSAlert *alert = [[[NSAlert alloc] init] autorelease];
[alert addButtonWithTitle:@"OK"];
[alert setMessageText:@"Could not start event monitoring."];
[alert setInformativeText:@"Please enable \"access for assistive devices\" in the Universal Access pane of System Preferences."];
[alert runModal];
return;
}
//create the event tap
eventTap = CGEventTapCreate(kCGHIDEventTap, //this intercepts events at the lowest level, where they enter the window server
kCGHeadInsertEventTap,
kCGEventTapOptionDefault,
eventMask,
myCGEventCallback, //this is the callback that we receive when the event fires
nil);
// Create a run loop source.
runLoopSource = CFMachPortCreateRunLoopSource(kCFAllocatorDefault, eventTap, 0);
// Add to the current run loop.
CFRunLoopAddSource(CFRunLoopGetCurrent(), runLoopSource, kCFRunLoopCommonModes);
// Enable the event tap.
CGEventTapEnable(eventTap, true);
}
//the CGEvent callback that does the heavy lifting
CGEventRef myCGEventCallback(CGEventTapProxy proxy, CGEventType type, CGEventRef theEvent, void *refcon)
{
//handle the event here
//if you want to capture the event and prevent it propagating as normal, return NULL.
//if you want to let the event process as normal, return theEvent.
return theEvent;
}