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5807

answers:

8

Is it possible to convert UTF8 string in a std::string to std::wstring and vice versa in a platform independent manner? In a Windows application I would use MultiByteToWideChar and WideCharToMultiByte. However, the code is compiled for multiple OSes and I'm limited to standard C++ library.

+2  A: 

You can use the codecvt locale facet. There's a specific specialisation defined, codecvt<wchar_t, char, mbstate_t> that may be of use to you, although, the behaviour of that is system-specific, and does not guarantee conversion to UTF-8 in any way.

Chris Jester-Young
A: 

I don't think there's a portable way of doing this. C++ doesn't know the encoding of its multibyte characters.

As Chris suggested, your best bet is to play with codecvt.

Martin Cote
+8  A: 

You can extract utf8_codecvt_facet from Boost serialization library.

Their usage example:

  typedef wchar_t ucs4_t;

  std::locale old_locale;
  std::locale utf8_locale(old_locale,new utf8_codecvt_facet<ucs4_t>);

  // Set a New global locale
  std::locale::global(utf8_locale);

  // Send the UCS-4 data out, converting to UTF-8
  {
    std::wofstream ofs("data.ucd");
    ofs.imbue(utf8_locale);
    std::copy(ucs4_data.begin(),ucs4_data.end(),
          std::ostream_iterator<ucs4_t,ucs4_t>(ofs));
  }

  // Read the UTF-8 data back in, converting to UCS-4 on the way in
  std::vector<ucs4_t> from_file;
  {
    std::wifstream ifs("data.ucd");
    ifs.imbue(utf8_locale);
    ucs4_t item = 0;
    while (ifs >> item) from_file.push_back(item);
  }

Look for utf8_codecvt_facet.hpp and utf8_codecvt_facet.cpp files in boost sources.

Constantin
I though you had to imbue the stream before it is opened, otherwise the imbue is ignored!
Martin York
Martin, it seems to work with Visual Studio 2005: 0x41a is successfully converted to {0xd0, 0x9a} UTF-8 sequence.
Constantin
+5  A: 

There are several ways to do this, but the results depend on what the character encodings are in the string and wstring variables.

If you know the string is ASCII, you can simply use wstring's iterator constructor:

string s = "This is surely ASCII.";
wstring w(s.begin(), s.end());

If your string has some other encoding, however, you'll get very bad results. If the encoding is Unicode, you could take a look at the ICU project, which provides a cross-platform set of libraries that convert to and from all sorts of Unicode encodings.

If your string contains characters in a code page, then may $DEITY have mercy on your soul.

Ben Straub
ICU converts too/from every character encoding I have ever come across. Its huge.
Martin York
+1  A: 

Come on, people - the problem definition explicitly states that the 8-bit character encoding is UTF-8. This is a trivial problem; if you wrote it yourself, the code probably wouldn't be more than a dozen lines. Unfortunately I don't have time to code it right now.

Just look at the encodings on these Wikipedia pages for UTF-8 and UTF-16.

Edit: I may have been guilty of a little bit of hyperbole. Certainly the code is more than a dozen lines; I've been bit-twiddling all my life, so maybe this seems simpler to me than it really is.

The principle is simple - go through the input and assemble a 32-bit Unicode code point according to one UTF spec, then emit the code point according to the other spec. The individual code points need no translation, as would be required with any other character encoding; that's what makes this a simple problem.

Here's a quick implementation of UTF-16 to UTF-8 conversion. Note this code is untested.

string UTF16toUTF8(const wstring & in)
{
 string out;
 unsigned int codepoint;
 bool completecode = false;
 for (wstring::const_iterator p = in.begin();  p != in.end();  ++p)
 {
  if (*p >= 0xd800 && *p <= 0xdbff)
  {
   codepoint = ((*p - 0xd800) << 10) + 0x10000;
   completecode = false;
  }
  else if (!completecode && *p >= 0xdc00 && *p <= 0xdfff)
  {
   codepoint |= *p - 0xdc00;
   completecode = true;
  }
  else
  {
   codepoint = *p;
   completecode = true;
  }
  if (completecode)
  {
   if (codepoint <= 0x7f)
    out.push_back(codepoint);
   else if (codepoint <= 0x7ff)
   {
    out.push_back(0xc0 | ((codepoint >> 6) & 0x1f));
    out.push_back(0x80 | (codepoint & 0x3f));
   }
   else if (codepoint <= 0xffff)
   {
    out.push_back(0xe0 | ((codepoint >> 12) & 0x0f));
    out.push_back(0x80 | ((codepoint >> 6) & 0x3f));
    out.push_back(0x80 | (codepoint & 0x3f));
   }
   else
   {
    out.push_back(0xf0 | ((codepoint >> 18) & 0x07));
    out.push_back(0x80 | ((codepoint >> 12) & 0x3f));
    out.push_back(0x80 | ((codepoint >> 6) & 0x3f));
    out.push_back(0x80 | (codepoint & 0x3f));
   }
  }
 }
 return out;
}
Mark Ransom
I don't see he seaid anything about std::string containing UTF-8 encoded strings in the original question: "Is it possible to convert std::string to std::wstring and vice versa in a platform independent manner?"
Nemanja Trifunovic
UTF-8 is specified in the title of the post. You are correct that it is missing from the body of the text.
Mark Ransom
Doh, you are right. UTF8-CPP then :)
Nemanja Trifunovic
Thank you for the correction, I did intend to use UTF8. I edited the question to be more clear.
Vladimir Grigorov
But ''widechar'' does not necessarily mean UTF16
moogs
A: 

You could use one of the code convertion facets supplied in the Dinkum library:

http://www.dinkumware.com/manuals/?manual=compleat&amp;page=index_cvt.html

The relevant one is "utf8_utf16". But keep in mind that not all platforms use 16 bit wide chars (MAC uses 32 bit wide chars).

Parts of the Dinkum library are/were being considered for the TR1 spec. I hope these conversion facets get included! :)

Brent Arias
A: 
/*
 * Copyright 2001-2004 Unicode, Inc.
 * 
 * Disclaimer
 * 
 * This source code is provided as is by Unicode, Inc. No claims are
 * made as to fitness for any particular purpose. No warranties of any
 * kind are expressed or implied. The recipient agrees to determine
 * applicability of information provided. If this file has been
 * purchased on magnetic or optical media from Unicode, Inc., the
 * sole remedy for any claim will be exchange of defective media
 * within 90 days of receipt.
 * 
 * Limitations on Rights to Redistribute This Code
 * 
 * Unicode, Inc. hereby grants the right to freely use the information
 * supplied in this file in the creation of products supporting the
 * Unicode Standard, and to make copies of this file in any form
 * for internal or external distribution as long as this notice
 * remains attached.
 */

/* ---------------------------------------------------------------------

    Conversions between UTF32, UTF-16, and UTF-8.  Header file.

    Several funtions are included here, forming a complete set of
    conversions between the three formats.  UTF-7 is not included
    here, but is handled in a separate source file.

    Each of these routines takes pointers to input buffers and output
    buffers.  The input buffers are const.

    Each routine converts the text between *sourceStart and sourceEnd,
    putting the result into the buffer between *targetStart and
    targetEnd. Note: the end pointers are *after* the last item: e.g. 
    *(sourceEnd - 1) is the last item.

    The return result indicates whether the conversion was successful,
    and if not, whether the problem was in the source or target buffers.
    (Only the first encountered problem is indicated.)

    After the conversion, *sourceStart and *targetStart are both
    updated to point to the end of last text successfully converted in
    the respective buffers.

    Input parameters:
    sourceStart - pointer to a pointer to the source buffer.
        The contents of this are modified on return so that
        it points at the next thing to be converted.
    targetStart - similarly, pointer to pointer to the target buffer.
    sourceEnd, targetEnd - respectively pointers to the ends of the
        two buffers, for overflow checking only.

    These conversion functions take a ConversionFlags argument. When this
    flag is set to strict, both irregular sequences and isolated surrogates
    will cause an error.  When the flag is set to lenient, both irregular
    sequences and isolated surrogates are converted.

    Whether the flag is strict or lenient, all illegal sequences will cause
    an error return. This includes sequences such as: <F4 90 80 80>, <C0 80>,
    or <A0> in UTF-8, and values above 0x10FFFF in UTF-32. Conformant code
    must check for illegal sequences.

    When the flag is set to lenient, characters over 0x10FFFF are converted
    to the replacement character; otherwise (when the flag is set to strict)
    they constitute an error.

    Output parameters:
    The value "sourceIllegal" is returned from some routines if the input
    sequence is malformed.  When "sourceIllegal" is returned, the source
    value will point to the illegal value that caused the problem. E.g.,
    in UTF-8 when a sequence is malformed, it points to the start of the
    malformed sequence.  

    Author: Mark E. Davis, 1994.
    Rev History: Rick McGowan, fixes & updates May 2001.
         Fixes & updates, Sept 2001.

------------------------------------------------------------------------ */

/* ---------------------------------------------------------------------
    The following 4 definitions are compiler-specific.
    The C standard does not guarantee that wchar_t has at least
    16 bits, so wchar_t is no less portable than unsigned short!
    All should be unsigned values to avoid sign extension during
    bit mask & shift operations.
------------------------------------------------------------------------ */

typedef unsigned long   UTF32;  /* at least 32 bits */
typedef unsigned short  UTF16;  /* at least 16 bits */
typedef unsigned char   UTF8;   /* typically 8 bits */
typedef unsigned char   Boolean; /* 0 or 1 */

/* Some fundamental constants */
#define UNI_REPLACEMENT_CHAR (UTF32)0x0000FFFD
#define UNI_MAX_BMP (UTF32)0x0000FFFF
#define UNI_MAX_UTF16 (UTF32)0x0010FFFF
#define UNI_MAX_UTF32 (UTF32)0x7FFFFFFF
#define UNI_MAX_LEGAL_UTF32 (UTF32)0x0010FFFF

typedef enum {
    conversionOK,       /* conversion successful */
    sourceExhausted,    /* partial character in source, but hit end */
    targetExhausted,    /* insuff. room in target for conversion */
    sourceIllegal       /* source sequence is illegal/malformed */
} ConversionResult;

typedef enum {
    strictConversion = 0,
    lenientConversion
} ConversionFlags;

/* This is for C++ and does no harm in C */
#ifdef __cplusplus
extern "C" {
#endif

ConversionResult ConvertUTF8toUTF16 (
        const UTF8** sourceStart, const UTF8* sourceEnd, 
        UTF16** targetStart, UTF16* targetEnd, ConversionFlags flags);

ConversionResult ConvertUTF16toUTF8 (
        const UTF16** sourceStart, const UTF16* sourceEnd, 
        UTF8** targetStart, UTF8* targetEnd, ConversionFlags flags);

ConversionResult ConvertUTF8toUTF32 (
        const UTF8** sourceStart, const UTF8* sourceEnd, 
        UTF32** targetStart, UTF32* targetEnd, ConversionFlags flags);

ConversionResult ConvertUTF32toUTF8 (
        const UTF32** sourceStart, const UTF32* sourceEnd, 
        UTF8** targetStart, UTF8* targetEnd, ConversionFlags flags);

ConversionResult ConvertUTF16toUTF32 (
        const UTF16** sourceStart, const UTF16* sourceEnd, 
        UTF32** targetStart, UTF32* targetEnd, ConversionFlags flags);

ConversionResult ConvertUTF32toUTF16 (
        const UTF32** sourceStart, const UTF32* sourceEnd, 
        UTF16** targetStart, UTF16* targetEnd, ConversionFlags flags);

Boolean isLegalUTF8Sequence(const UTF8 *source, const UTF8 *sourceEnd);

#ifdef __cplusplus
}
#endif

/* --------------------------------------------------------------------- */
/*
 * Copyright 2001-2004 Unicode, Inc.
 * 
 * Disclaimer
 * 
 * This source code is provided as is by Unicode, Inc. No claims are
 * made as to fitness for any particular purpose. No warranties of any
 * kind are expressed or implied. The recipient agrees to determine
 * applicability of information provided. If this file has been
 * purchased on magnetic or optical media from Unicode, Inc., the
 * sole remedy for any claim will be exchange of defective media
 * within 90 days of receipt.
 * 
 * Limitations on Rights to Redistribute This Code
 * 
 * Unicode, Inc. hereby grants the right to freely use the information
 * supplied in this file in the creation of products supporting the
 * Unicode Standard, and to make copies of this file in any form
 * for internal or external distribution as long as this notice
 * remains attached.
 */

/* ---------------------------------------------------------------------

    Conversions between UTF32, UTF-16, and UTF-8. Source code file.
    Author: Mark E. Davis, 1994.
    Rev History: Rick McGowan, fixes & updates May 2001.
    Sept 2001: fixed const & error conditions per
    mods suggested by S. Parent & A. Lillich.
    June 2002: Tim Dodd added detection and handling of incomplete
    source sequences, enhanced error detection, added casts
    to eliminate compiler warnings.
    July 2003: slight mods to back out aggressive FFFE detection.
    Jan 2004: updated switches in from-UTF8 conversions.
    Oct 2004: updated to use UNI_MAX_LEGAL_UTF32 in UTF-32 conversions.

    See the header file "ConvertUTF.h" for complete documentation.

------------------------------------------------------------------------ */


#include "ConvertUTF.h"
#ifdef CVTUTF_DEBUG
#include <stdio.h>
#endif

static const int halfShift  = 10; /* used for shifting by 10 bits */

static const UTF32 halfBase = 0x0010000UL;
static const UTF32 halfMask = 0x3FFUL;

#define UNI_SUR_HIGH_START  (UTF32)0xD800
#define UNI_SUR_HIGH_END    (UTF32)0xDBFF
#define UNI_SUR_LOW_START   (UTF32)0xDC00
#define UNI_SUR_LOW_END     (UTF32)0xDFFF
#define false      0
#define true        1

/* --------------------------------------------------------------------- */

ConversionResult ConvertUTF32toUTF16 (
    const UTF32** sourceStart, const UTF32* sourceEnd, 
    UTF16** targetStart, UTF16* targetEnd, ConversionFlags flags) {
    ConversionResult result = conversionOK;
    const UTF32* source = *sourceStart;
    UTF16* target = *targetStart;
    while (source < sourceEnd) {
    UTF32 ch;
    if (target >= targetEnd) {
        result = targetExhausted; break;
    }
    ch = *source++;
    if (ch <= UNI_MAX_BMP) { /* Target is a character <= 0xFFFF */
        /* UTF-16 surrogate values are illegal in UTF-32; 0xffff or 0xfffe are both reserved values */
        if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_LOW_END) {
        if (flags == strictConversion) {
            --source; /* return to the illegal value itself */
            result = sourceIllegal;
            break;
        } else {
            *target++ = UNI_REPLACEMENT_CHAR;
        }
        } else {
        *target++ = (UTF16)ch; /* normal case */
        }
    } else if (ch > UNI_MAX_LEGAL_UTF32) {
        if (flags == strictConversion) {
        result = sourceIllegal;
        } else {
        *target++ = UNI_REPLACEMENT_CHAR;
        }
    } else {
        /* target is a character in range 0xFFFF - 0x10FFFF. */
        if (target + 1 >= targetEnd) {
        --source; /* Back up source pointer! */
        result = targetExhausted; break;
        }
        ch -= halfBase;
        *target++ = (UTF16)((ch >> halfShift) + UNI_SUR_HIGH_START);
        *target++ = (UTF16)((ch & halfMask) + UNI_SUR_LOW_START);
    }
    }
    *sourceStart = source;
    *targetStart = target;
    return result;
}

/* --------------------------------------------------------------------- */

ConversionResult ConvertUTF16toUTF32 (
    const UTF16** sourceStart, const UTF16* sourceEnd, 
    UTF32** targetStart, UTF32* targetEnd, ConversionFlags flags) {
    ConversionResult result = conversionOK;
    const UTF16* source = *sourceStart;
    UTF32* target = *targetStart;
    UTF32 ch, ch2;
    while (source < sourceEnd) {
    const UTF16* oldSource = source; /*  In case we have to back up because of target overflow. */
    ch = *source++;
    /* If we have a surrogate pair, convert to UTF32 first. */
    if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_HIGH_END) {
        /* If the 16 bits following the high surrogate are in the source buffer... */
        if (source < sourceEnd) {
        ch2 = *source;
        /* If it's a low surrogate, convert to UTF32. */
        if (ch2 >= UNI_SUR_LOW_START && ch2 <= UNI_SUR_LOW_END) {
            ch = ((ch - UNI_SUR_HIGH_START) << halfShift)
            + (ch2 - UNI_SUR_LOW_START) + halfBase;
            ++source;
        } else if (flags == strictConversion) { /* it's an unpaired high surrogate */
            --source; /* return to the illegal value itself */
            result = sourceIllegal;
            break;
        }
        } else { /* We don't have the 16 bits following the high surrogate. */
        --source; /* return to the high surrogate */
        result = sourceExhausted;
        break;
        }
    } else if (flags == strictConversion) {
        /* UTF-16 surrogate values are illegal in UTF-32 */
        if (ch >= UNI_SUR_LOW_START && ch <= UNI_SUR_LOW_END) {
        --source; /* return to the illegal value itself */
        result = sourceIllegal;
        break;
        }
    }
    if (target >= targetEnd) {
        source = oldSource; /* Back up source pointer! */
        result = targetExhausted; break;
    }
    *target++ = ch;
    }
    *sourceStart = source;
    *targetStart = target;
#ifdef CVTUTF_DEBUG
if (result == sourceIllegal) {
    fprintf(stderr, "ConvertUTF16toUTF32 illegal seq 0x%04x,%04x\n", ch, ch2);
    fflush(stderr);
}
#endif
    return result;
}

/* --------------------------------------------------------------------- */

/*
 * Index into the table below with the first byte of a UTF-8 sequence to
 * get the number of trailing bytes that are supposed to follow it.
 * Note that *legal* UTF-8 values can't have 4 or 5-bytes. The table is
 * left as-is for anyone who may want to do such conversion, which was
 * allowed in earlier algorithms.
 */
static const char trailingBytesForUTF8[256] = {
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
    1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
    2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2, 3,3,3,3,3,3,3,3,4,4,4,4,5,5,5,5
};

/*
 * Magic values subtracted from a buffer value during UTF8 conversion.
 * This table contains as many values as there might be trailing bytes
 * in a UTF-8 sequence.
 */
static const UTF32 offsetsFromUTF8[6] = { 0x00000000UL, 0x00003080UL, 0x000E2080UL, 
             0x03C82080UL, 0xFA082080UL, 0x82082080UL };

/*
 * Once the bits are split out into bytes of UTF-8, this is a mask OR-ed
 * into the first byte, depending on how many bytes follow.  There are
 * as many entries in this table as there are UTF-8 sequence types.
 * (I.e., one byte sequence, two byte... etc.). Remember that sequencs
 * for *legal* UTF-8 will be 4 or fewer bytes total.
 */
static const UTF8 firstByteMark[7] = { 0x00, 0x00, 0xC0, 0xE0, 0xF0, 0xF8, 0xFC };

/* --------------------------------------------------------------------- */

/* The interface converts a whole buffer to avoid function-call overhead.
 * Constants have been gathered. Loops & conditionals have been removed as
 * much as possible for efficiency, in favor of drop-through switches.
 * (See "Note A" at the bottom of the file for equivalent code.)
 * If your compiler supports it, the "isLegalUTF8" call can be turned
 * into an inline function.
 */

/* --------------------------------------------------------------------- */

ConversionResult ConvertUTF16toUTF8 (
    const UTF16** sourceStart, const UTF16* sourceEnd, 
    UTF8** targetStart, UTF8* targetEnd, ConversionFlags flags) {
    ConversionResult result = conversionOK;
    const UTF16* source = *sourceStart;
    UTF8* target = *targetStart;
    while (source < sourceEnd) {
    UTF32 ch;
    unsigned short bytesToWrite = 0;
    const UTF32 byteMask = 0xBF;
    const UTF32 byteMark = 0x80; 
    const UTF16* oldSource = source; /* In case we have to back up because of target overflow. */
    ch = *source++;
    /* If we have a surrogate pair, convert to UTF32 first. */
    if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_HIGH_END) {
        /* If the 16 bits following the high surrogate are in the source buffer... */
        if (source < sourceEnd) {
        UTF32 ch2 = *source;
        /* If it's a low surrogate, convert to UTF32. */
        if (ch2 >= UNI_SUR_LOW_START && ch2 <= UNI_SUR_LOW_END) {
            ch = ((ch - UNI_SUR_HIGH_START) << halfShift)
            + (ch2 - UNI_SUR_LOW_START) + halfBase;
            ++source;
        } else if (flags == strictConversion) { /* it's an unpaired high surrogate */
            --source; /* return to the illegal value itself */
            result = sourceIllegal;
            break;
        }
        } else { /* We don't have the 16 bits following the high surrogate. */
        --source; /* return to the high surrogate */
        result = sourceExhausted;
        break;
        }
    } else if (flags == strictConversion) {
        /* UTF-16 surrogate values are illegal in UTF-32 */
        if (ch >= UNI_SUR_LOW_START && ch <= UNI_SUR_LOW_END) {
        --source; /* return to the illegal value itself */
        result = sourceIllegal;
        break;
        }
    }
    /* Figure out how many bytes the result will require */
    if (ch < (UTF32)0x80) {      bytesToWrite = 1;
    } else if (ch < (UTF32)0x800) {     bytesToWrite = 2;
    } else if (ch < (UTF32)0x10000) {   bytesToWrite = 3;
    } else if (ch < (UTF32)0x110000) {  bytesToWrite = 4;
    } else {                bytesToWrite = 3;
                        ch = UNI_REPLACEMENT_CHAR;
    }

    target += bytesToWrite;
    if (target > targetEnd) {
        source = oldSource; /* Back up source pointer! */
        target -= bytesToWrite; result = targetExhausted; break;
    }
    switch (bytesToWrite) { /* note: everything falls through. */
        case 4: *--target = (UTF8)((ch | byteMark) & byteMask); ch >>= 6;
        case 3: *--target = (UTF8)((ch | byteMark) & byteMask); ch >>= 6;
        case 2: *--target = (UTF8)((ch | byteMark) & byteMask); ch >>= 6;
        case 1: *--target =  (UTF8)(ch | firstByteMark[bytesToWrite]);
    }
    target += bytesToWrite;
    }
    *sourceStart = source;
    *targetStart = target;
    return result;
}

/* --------------------------------------------------------------------- */

/*
 * Utility routine to tell whether a sequence of bytes is legal UTF-8.
 * This must be called with the length pre-determined by the first byte.
 * If not calling this from ConvertUTF8to*, then the length can be set by:
 *  length = trailingBytesForUTF8[*source]+1;
 * and the sequence is illegal right away if there aren't that many bytes
 * available.
 * If presented with a length > 4, this returns false.  The Unicode
 * definition of UTF-8 goes up to 4-byte sequences.
 */

static Boolean isLegalUTF8(const UTF8 *source, int length) {
    UTF8 a;
    const UTF8 *srcptr = source+length;
    switch (length) {
    default: return false;
    /* Everything else falls through when "true"... */
    case 4: if ((a = (*--srcptr)) < 0x80 || a > 0xBF) return false;
    case 3: if ((a = (*--srcptr)) < 0x80 || a > 0xBF) return false;
    case 2: if ((a = (*--srcptr)) > 0xBF) return false;

    switch (*source) {
        /* no fall-through in this inner switch */
        case 0xE0: if (a < 0xA0) return false; break;
        case 0xED: if (a > 0x9F) return false; break;
        case 0xF0: if (a < 0x90) return false; break;
        case 0xF4: if (a > 0x8F) return false; break;
        default:   if (a < 0x80) return false;
    }

    case 1: if (*source >= 0x80 && *source < 0xC2) return false;
    }
    if (*source > 0xF4) return false;
    return true;
}

/* --------------------------------------------------------------------- */

/*
 * Exported function to return whether a UTF-8 sequence is legal or not.
 * This is not used here; it's just exported.
 */
Boolean isLegalUTF8Sequence(const UTF8 *source, const UTF8 *sourceEnd) {
    int length = trailingBytesForUTF8[*source]+1;
    if (source+length > sourceEnd) {
    return false;
    }
    return isLegalUTF8(source, length);
}

/* --------------------------------------------------------------------- */

ConversionResult ConvertUTF8toUTF16 (
    const UTF8** sourceStart, const UTF8* sourceEnd, 
    UTF16** targetStart, UTF16* targetEnd, ConversionFlags flags) {
    ConversionResult result = conversionOK;
    const UTF8* source = *sourceStart;
    UTF16* target = *targetStart;
    while (source < sourceEnd) {
    UTF32 ch = 0;
    unsigned short extraBytesToRead = trailingBytesForUTF8[*source];
    if (source + extraBytesToRead >= sourceEnd) {
        result = sourceExhausted; break;
    }
    /* Do this check whether lenient or strict */
    if (! isLegalUTF8(source, extraBytesToRead+1)) {
        result = sourceIllegal;
        break;
    }
    /*
     * The cases all fall through. See "Note A" below.
     */
    switch (extraBytesToRead) {
        case 5: ch += *source++; ch <<= 6; /* remember, illegal UTF-8 */
        case 4: ch += *source++; ch <<= 6; /* remember, illegal UTF-8 */
        case 3: ch += *source++; ch <<= 6;
        case 2: ch += *source++; ch <<= 6;
        case 1: ch += *source++; ch <<= 6;
        case 0: ch += *source++;
    }
    ch -= offsetsFromUTF8[extraBytesToRead];

    if (target >= targetEnd) {
        source -= (extraBytesToRead+1); /* Back up source pointer! */
        result = targetExhausted; break;
    }
    if (ch <= UNI_MAX_BMP) { /* Target is a character <= 0xFFFF */
        /* UTF-16 surrogate values are illegal in UTF-32 */
        if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_LOW_END) {
        if (flags == strictConversion) {
            source -= (extraBytesToRead+1); /* return to the illegal value itself */
            result = sourceIllegal;
            break;
        } else {
            *target++ = UNI_REPLACEMENT_CHAR;
        }
        } else {
        *target++ = (UTF16)ch; /* normal case */
        }
    } else if (ch > UNI_MAX_UTF16) {
        if (flags == strictConversion) {
        result = sourceIllegal;
        source -= (extraBytesToRead+1); /* return to the start */
        break; /* Bail out; shouldn't continue */
        } else {
        *target++ = UNI_REPLACEMENT_CHAR;
        }
    } else {
        /* target is a character in range 0xFFFF - 0x10FFFF. */
        if (target + 1 >= targetEnd) {
        source -= (extraBytesToRead+1); /* Back up source pointer! */
        result = targetExhausted; break;
        }
        ch -= halfBase;
        *target++ = (UTF16)((ch >> halfShift) + UNI_SUR_HIGH_START);
        *target++ = (UTF16)((ch & halfMask) + UNI_SUR_LOW_START);
    }
    }
    *sourceStart = source;
    *targetStart = target;
    return result;
}

/* --------------------------------------------------------------------- */

ConversionResult ConvertUTF32toUTF8 (
    const UTF32** sourceStart, const UTF32* sourceEnd, 
    UTF8** targetStart, UTF8* targetEnd, ConversionFlags flags) {
    ConversionResult result = conversionOK;
    const UTF32* source = *sourceStart;
    UTF8* target = *targetStart;
    while (source < sourceEnd) {
    UTF32 ch;
    unsigned short bytesToWrite = 0;
    const UTF32 byteMask = 0xBF;
    const UTF32 byteMark = 0x80; 
    ch = *source++;
    if (flags == strictConversion ) {
        /* UTF-16 surrogate values are illegal in UTF-32 */
        if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_LOW_END) {
        --source; /* return to the illegal value itself */
        result = sourceIllegal;
        break;
        }
    }
    /*
     * Figure out how many bytes the result will require. Turn any
     * illegally large UTF32 things (> Plane 17) into replacement chars.
     */
    if (ch < (UTF32)0x80) {      bytesToWrite = 1;
    } else if (ch < (UTF32)0x800) {     bytesToWrite = 2;
    } else if (ch < (UTF32)0x10000) {   bytesToWrite = 3;
    } else if (ch <= UNI_MAX_LEGAL_UTF32) {  bytesToWrite = 4;
    } else {                bytesToWrite = 3;
                        ch = UNI_REPLACEMENT_CHAR;
                        result = sourceIllegal;
    }

    target += bytesToWrite;
    if (target > targetEnd) {
        --source; /* Back up source pointer! */
        target -= bytesToWrite; result = targetExhausted; break;
    }
    switch (bytesToWrite) { /* note: everything falls through. */
        case 4: *--target = (UTF8)((ch | byteMark) & byteMask); ch >>= 6;
        case 3: *--target = (UTF8)((ch | byteMark) & byteMask); ch >>= 6;
        case 2: *--target = (UTF8)((ch | byteMark) & byteMask); ch >>= 6;
        case 1: *--target = (UTF8) (ch | firstByteMark[bytesToWrite]);
    }
    target += bytesToWrite;
    }
    *sourceStart = source;
    *targetStart = target;
    return result;
}

/* --------------------------------------------------------------------- */

ConversionResult ConvertUTF8toUTF32 (
    const UTF8** sourceStart, const UTF8* sourceEnd, 
    UTF32** targetStart, UTF32* targetEnd, ConversionFlags flags) {
    ConversionResult result = conversionOK;
    const UTF8* source = *sourceStart;
    UTF32* target = *targetStart;
    while (source < sourceEnd) {
    UTF32 ch = 0;
    unsigned short extraBytesToRead = trailingBytesForUTF8[*source];
    if (source + extraBytesToRead >= sourceEnd) {
        result = sourceExhausted; break;
    }
    /* Do this check whether lenient or strict */
    if (! isLegalUTF8(source, extraBytesToRead+1)) {
        result = sourceIllegal;
        break;
    }
    /*
     * The cases all fall through. See "Note A" below.
     */
    switch (extraBytesToRead) {
        case 5: ch += *source++; ch <<= 6;
        case 4: ch += *source++; ch <<= 6;
        case 3: ch += *source++; ch <<= 6;
        case 2: ch += *source++; ch <<= 6;
        case 1: ch += *source++; ch <<= 6;
        case 0: ch += *source++;
    }
    ch -= offsetsFromUTF8[extraBytesToRead];

    if (target >= targetEnd) {
        source -= (extraBytesToRead+1); /* Back up the source pointer! */
        result = targetExhausted; break;
    }
    if (ch <= UNI_MAX_LEGAL_UTF32) {
        /*
         * UTF-16 surrogate values are illegal in UTF-32, and anything
         * over Plane 17 (> 0x10FFFF) is illegal.
         */
        if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_LOW_END) {
        if (flags == strictConversion) {
            source -= (extraBytesToRead+1); /* return to the illegal value itself */
            result = sourceIllegal;
            break;
        } else {
            *target++ = UNI_REPLACEMENT_CHAR;
        }
        } else {
        *target++ = ch;
        }
    } else { /* i.e., ch > UNI_MAX_LEGAL_UTF32 */
        result = sourceIllegal;
        *target++ = UNI_REPLACEMENT_CHAR;
    }
    }
    *sourceStart = source;
    *targetStart = target;
    return result;
}

/* ---------------------------------------------------------------------

    Note A.
    The fall-through switches in UTF-8 reading code save a
    temp variable, some decrements & conditionals.  The switches
    are equivalent to the following loop:
    {
        int tmpBytesToRead = extraBytesToRead+1;
        do {
        ch += *source++;
        --tmpBytesToRead;
        if (tmpBytesToRead) ch <<= 6;
        } while (tmpBytesToRead > 0);
    }
    In UTF-8 writing code, the switches on "bytesToWrite" are
    similarly unrolled loops.

   --------------------------------------------------------------------- */
vharron