Suppose I have the following (simplified case):
class Color;
class IColor
{
public:
virtual Color getValue(const float u, const float v) const = 0;
};
class Color : public IColor
{
public:
float r,g,b;
Color(float ar, float ag, float ab) : r(ar), g(ag), b(ab) {}
Color getValue(const float u, const float v) const
{
return Color(r, g, b)
}
}
class Material
{
private:
IColor* _color;
public:
Material();
Material(const Material& m);
}
Now, is there any way for me to do a deep copy of the abstract IColor in the copy constructor of Material? That is, I want the values of whatever m._color might be (a Color, a Texture) to be copied, not just the pointer to the IColor.