This is a problem I have noticed before and reported on the Apple Developer Forums about a year ago. As far as I know it is still an open issue.
If you have a moment, please take the time to file a feature request at Apple Bug Report. If more people report this issue, it is more likely that Apple will fix this method to output non-lossy, alpha-capable PNG.
EDIT
If you can compose your image in memory, I think something like the following would work or at least get you started:
- (UIImage *) composeImageWithWidth:(NSInteger)_width andHeight:(NSInteger)_height {
CGSize _size = CGSizeMake(_width, _height);
UIGraphicsBeginImageContext(_size);
// Draw image with Quartz 2D routines over here...
UIImage *_compositeImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return _compositeImage;
}
//
// cf. https://developer.apple.com/iphone/library/documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/FilesandNetworking/FilesandNetworking.html#//apple_ref/doc/uid/TP40007072-CH21-SW20
//
- (BOOL) writeApplicationData:(NSData *)data toFile:(NSString *)fileName {
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
if (!documentsDirectory) {
NSLog(@"Documents directory not found!");
return NO;
}
NSString *appFile = [documentsDirectory stringByAppendingPathComponent:fileName];
return ([data writeToFile:appFile atomically:YES]);
}
// ...
NSString *_imageName = @"myImageName.png";
NSData *_imageData = [NSData dataWithData:UIImagePNGRepresentation([self composeImageWithWidth:100 andHeight:100)];
if (![self writeApplicationData:_imageData toFile:_imageName]) {
NSLog(@"Save failed!");
}