I am making a C++/Windows/DirectX program that requires the functions
d3d = Direct3DCreate9(D3D_SDK_VERSION);
and
d3d->CreateDevice(...);
when I run the program, these to init functions take particularily long to work (not long, but noticible). Is there any way to shorten the loading time of these?
The basic structure of the program is
INIT
WHILE TRUE
CHECK WIN. MESSG.
ONE FRAME OF GAME
END WHILE
RELEASE RESC.