void Foo(float a){} //1
void Foo(double a){} //2 overloaded
Foo(1.0f); //calls function 1
Foo(1.0 /*double numeric suffix?*/); //calls function 2
If not, is a cast the only way this can be achieved? I am mainly interested in ensuring double precision math during certain operations, etc:
ulong j;
double v;
j = /*some value*/;
if(j>0UL)
v = 1.0 / j; //if 1.0 is set as a float by the compiler then
//could it be likely we lose some precision here
//if a double would allow for more precision? Is
//a cast the only means of ensuring double precision?
Other tips on allowing the compiler to auto-determine the types during an operation would be helpful.