Hey everyone, i am having trouble finding a memory leak. all off my retain counts = 0 when i dealloc them but still I am flagging up a leak from the following bit of code:
- (GKSession *) peerPickerController:(GKPeerPickerController *)picker sessionForConnectionType:(GKPeerPickerConnectionType)type {
inSession = [[GKSession alloc] initWithSessionID:gameSessionID displayName:nil sessionMode:GKSessionModePeer];
printf( "insession alloc on Start: %i\n", [inSession retainCount] );
return inSession;
}
On cancelling the peer picker, so if you don't find anybody to connect to, i run this code to get rid of everything to do with the peer picker.
- (void)peerPickerControllerDidCancel:(GKPeerPickerController *)picker {
picker.delegate = nil;
mpicker.delegate = nil;
inSession.delegate = nil;
gameSession.delegate = nil;
if(inSession != nil) {
[self invalidateSession:inSession];
[inSession release];
inSession = nil;
}
[picker release];
picker = nil;
mpicker = nil;
[inSession release];
if(self.gameSession != nil) {
[self invalidateSession:self.gameSession];
[self.gameSession release];
self.gameSession = nil;
}
[self.gameSession release];
self.gameLabel.hidden = NO;
self.gameState = pongStateStartGame;
[gameSession release];
[inSession release];
[inSession dealloc];
[gameSession dealloc];
[mpicker dealloc];
}
Somewhere, the code is leaking and i can't figure out for the life of me where. Any help with this would be amazingly appreciated.