How to simulate C# typeof-command behavior in C++?
C# example:
public static PluginNodeList GetPlugins (Type type)
{
...
}
Call:
PluginManager.GetPlugins (typeof(IPlugin))
How to implement this using C++? Maybe QT or Boost libraries provide a solution?
What about the case if you want to implement .GetPlugins(...) in a way that it loads those kinds of objects from a file (.so or .dll)?