I have a header file like so:
#pragma once
#include "gamestate.h"
#include "ExitListener.h"
class InitialGameState : public GameState
{
public:
InitialGameState(Ogre::Camera *cam, Ogre::SceneManager *sceneMgr, OIS::Keyboard *keyboard, OIS::Mouse *mouse, Ogre::Root *root);
~InitialGameState(void);
virtual bool update(Ogre::Real time);
virtual void pause(void);
virtual void start(void);
void keyPressed(const OIS::KeyEvent &e);
void keyReleased(const OIS::KeyEvent &e);
//private:
ExitListener *mFrameListener;
};
The problem with this is that I get the following errors from VC 8:
InitialGameState.h(16) : error C2143: syntax error : missing ';' before '*'
InitialGameState.h(16) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
InitialGameState.h(16) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
(they all refer to the last line)
I have a class ExitListener.h
which is why I don't get the errors
Edit: ExitListener.h:
#pragma once
#include <Ogre.h>
#include <OIS/OIS.h>
#include <CEGUI/CEGUI.h>
#include <OgreCEGUIRenderer.h>
#include "Thing.h"
#include "InitialGameState.h"
using namespace Ogre;
class ExitListener : public FrameListener, public OIS::KeyListener, public OIS::MouseListener
{
public:
ExitListener(OIS::Keyboard *keyboard, OIS::Mouse *mouse, Camera *cam, std::vector<Thing*> &vec):
mKeyboard(keyboard), r(0.09), mContinue(true), mRunningAnimation(false),
mMouse(mouse), mYaw(0), mPitch(0), things(vec), mCamera(cam), mWDown(false), mSDown(false), mADown(false),
mDDown(false)
{
things = vec;
mKeyboard->setEventCallback(this);
mMouse->setEventCallback(this);
}
bool frameStarted(const FrameEvent& evt);
bool keyPressed(const OIS::KeyEvent &e);
bool keyReleased(const OIS::KeyEvent &e);
bool mouseMoved(const OIS::MouseEvent &e);
bool mousePressed(const OIS::MouseEvent &e, OIS::MouseButtonID id);
bool mouseReleased(const OIS::MouseEvent &e, OIS::MouseButtonID id);
void setOwner(GameState *g);
private:
AnimationState *mSwim;
Radian r;
Radian mYaw;
Radian mPitch;
OIS::Keyboard *mKeyboard;
OIS::Mouse *mMouse;
Camera *mCamera;
bool mContinue;
bool mRunningAnimation;
std::vector<Thing*> &things;
bool mWDown;
bool mADown;
bool mDDown;
bool mSDown;
GameState *mOwner;
};
Edit 2:
It turned out that the problem could be solved by a forward declaration and then including the other header directly in my .cpp file.
Thanks.