I'm writing an iPhone app that requests data from a web service, and in order to get that data, I'm using NSMutableURLRequest.
The problem that I am having is that the amount of data being requested is quite large (~11Mb), and this is causing my app to be killed by the OS.
Is there any way of streaming the data in a way that will allow me to process chunks of it, or should I just split the request over several separate requests in order to prevent the memory load spiking?