Say I have a 3D object's position, and the camera's location and rotation matrix.
How, would I go about converting this to a 2 Dimensional position on the screen? So that I could draw over the 3D object?
You see, I'm using an engine that only allows 3D Env + 2D Gui, so I can't do my normal approach of drawing in 3D, but scaled up.
I need the X/Y positions of the objects on the 2D plane.
In lua, by the way, but that don't really matter, as I could possibly convert the math to lua if needed.
Thanks peeps, SilentC