Can anyone show me a clear example of how to use
CGImageRef CGImageCreate
(
size_t width,
size_t height,
size_t bitsPerComponent,
size_t bitsPerPixel,
size_t bytesPerRow,
CGColorSpaceRef colorspace,
CGBitmapInfo bitmapInfo,
CGDataProviderRef provider,
const CGFloat decode[],
bool shouldInterpolate,
CGColorRenderingIntent intent
);
I have a CGFloat dataBuffer [width * height * 3];
It contains all of the RGB data of the image. Essentially, it goes from pixel R (0,0), G (0,0), B(0,0), R(0,1)... to R(width, height), G(width,height), B(width,height)
I know the size of the image, width x height. How do I use the information that I have and create and CGImage??
Please help, thanks
I posted another question that encompasses the above question. It was answered correctly by nschmidt, here is the link
http://stackoverflow.com/questions/1579631/converting-rgb-data-into-a-bitmap-in-objective-c-cocoa