Writing a 4-player iPhone game app with programmable mix of human/autoComputer players. After each player turn the "game view" should update. I have been using "setNeedsDisplay" to update this view. However, this view updates only when my "turn processing" code is "finished" AND it awaits a human player's touch to trigger this code again.
For autoComputer players, the display updates only when it awaits the next human player's turn again. Hence, for an all autoComputer player game, the entire game is played out first (app finishes) before the setNeedsDisplay draws once - showing the final game view positions.
Is there a good way to have the autoComputer players' turns update the view once every turn at a rate such that the human players can see (e.g. once a second)?
Thanks in advance,
Steve