The Three20 stuff didn't help too much, but after a few hours of hacking I've come up with a satisfactory solution to the problem. The two core tricks one needs to know are:
- how to convert an image to the
DeviceGray color space
- how to mask an image
Comments are inline with the code:
+ (UIImage*) tabBarLikeIconWith:(UIImage*)tabBarIconImage
{
/*
* 1.
* The output is going to be an image the exact same size as the tabBarIconImage
*/
CGSize size = CGSizeMake(tabBarIconImage.size.width, tabBarIconImage.size.height);
CGRect bounds = CGRectMake(0, 0, tabBarIconImage.size.width, tabBarIconImage.size.height);
/*
* 2.
* The background image is a fairly big (50x50) image used to create whatever gradient
* effect is desired for the final image. We clip & move the image to proper size.
*
* This could probably be cleverly composed on the fly using Quartz functions too.
*/
static UIImage* backgroundImage = nil;
if (backgroundImage == nil) {
backgroundImage = [UIImage imageNamed:@"TabBarLikeTransition.png"];
}
UIGraphicsBeginImageContext(size);
[backgroundImage drawAtPoint:CGPointMake(( size.width - backgroundImage.size.width) / 2, ( size.height - backgroundImage.size.height ) / 2)];
UIImage* workingBackgroundImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
/*
* 3.
* We cannot deal with alpha levels in the tabBarIconImage, so we composite
* it with a white background to get a solid image.
*/
UIGraphicsBeginImageContext(size);
[[UIColor whiteColor] set];
UIRectFill(bounds);
[tabBarIconImage drawAtPoint:CGPointMake(0, 0)];
UIImage* maskImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
/*
* 4.
* Next we convert the maskImage to the 'DeviceGray' colorspace
* needed by Apple's masking functions. Why this isn't done automatically
* is something of a mystery to me.
*/
CGColorSpaceRef grayscaleColorSpace = CGColorSpaceCreateDeviceGray();
CGContextRef bitmapContext = CGBitmapContextCreate(NULL,
size.width,
size.height,
8,
8 * size.width,
grayscaleColorSpace,
0
);
CGContextDrawImage(bitmapContext, bounds, maskImage.CGImage);
CGImageRef maskImageRef = CGBitmapContextCreateImage(bitmapContext);
maskImage = [UIImage imageWithCGImage:maskImageRef];
CGContextRelease(bitmapContext);
CGImageRelease(maskImageRef);
CGColorSpaceRelease(grayscaleColorSpace);
/*
* 5.
* Mask the background and our new grayscale mask and we're off the races.
* I'd probably clean up these variables names if I had free time.
*
* This cleverness comes from here:
* http://iphonedevelopertips.com/cocoa/how-to-mask-an-image.html
*/
CGImageRef maskRef = maskImage.CGImage;
CGImageRef mask = CGImageMaskCreate(CGImageGetWidth(maskRef),
CGImageGetHeight(maskRef),
CGImageGetBitsPerComponent(maskRef),
CGImageGetBitsPerPixel(maskRef),
CGImageGetBytesPerRow(maskRef),
CGImageGetDataProvider(maskRef), NULL, true);
CGImageRef masked = CGImageCreateWithMask([workingBackgroundImage CGImage], mask);
CGImageRelease(mask);
return [UIImage imageWithCGImage:masked];
}