I have written a multithreaded program which does some thinking and prints out some diagnostics along the way. I have noticed that if I jiggle the mouse while the program is running then the program runs quicker. Now I could go in to detail here about how exactly I'm printing... but I will hold off just for now because I've noticed that in many other programs, things happen faster if the mouse is jiggled, I wonder if there is some classic error that many people have made in which the message loop is somehow slowed down by a non-moving mouse.
EDIT: My method of "printing" is as follows... I have a rich edit control window to display text. When I want to print something, I append the new text on to the existing text within the window and then redraw the window with SendMessage(,WM_PAINT,0,0).
Actually its a bit more complicated, I have multiple rich edit control windows, one for each thread (4 threads on my 4-core PC). A rough outline of my "my_printf()" is as follows:
void _cdecl my_printf(char *the_text_to_add)
{
EnterCriticalSection(&my_printf_critsec);
GetWindowText(...); // get the existing text
SetWindowText(...); // append the_text_to_add
SendMessage(...WM_PAINT...);
LeaveCriticalSection(&my_printf_critsec);
}
I should point out that I have been using this method of printing for years in a non-multithreaded program without even noticing any interaction with mouse-jiggling.
EDIT: Ok, here's my entire messageloop that runs on the root thread while the child threads do their work. The child threads call my_printf() to report on their progress.
for(;;)
{
DWORD dwWake;
MSG msg;
dwWake = MsgWaitForMultipleObjects(
current_size_of_handle_list,
hThrd,
FALSE,
INFINITE,
QS_ALLEVENTS);
if (dwWake >= WAIT_OBJECT_0 && dwWake < (WAIT_OBJECT_0 + current_size_of_handle_list))
{
int index;
index = dwWake - WAIT_OBJECT_0;
int j;
for (j = index+1;j < current_size_of_handle_list;j++)
{
hThrd[j-1] = hThrd[j];
}
current_size_of_handle_list--;
if (current_size_of_handle_list == 0)
{
break;
}
}
else if (dwWake == (WAIT_OBJECT_0 + current_size_of_handle_list))
{
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
else if (dwWake == WAIT_TIMEOUT)
{
printmessage("TIMEOUT!");
}
else
{
printmessage("Goof!");
}
}
EDIT: Solved! This may be an ugly solution - but I just changed the timeout from infinite to 20ms, then in the if (dwWake == WAIT_TIMEOUT) section I swapped printmessage("TIMEOUT!"); for:
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
I'm not closing this question yet because I'd still like to know why the original code did not work all by itself.